FramePainter: Interactive Image Editing with Video Diffusion Models
Top post
Interactive Image Editing with Video Data: FramePainter Leverages the Power of Video Diffusion Models
The world of image editing has undergone a tremendous transformation in recent years through the use of AI-powered tools. Interactive image editing, where users modify images through visual inputs such as drawing, clicking, and dragging, is a key focus. A promising approach uses information from videos to understand how objects change through physical interactions. Traditionally, such models are based on text-to-image diffusion models. However, these require enormous amounts of training data and an additional reference encoder to learn the dynamics and visual consistency of the real world. A new approach, FramePainter, takes a different path and reformulates the task as image-to-video generation.
FramePainter: A New Approach to Interactive Image Editing
FramePainter leverages the advantages of video diffusion models to reduce training effort while ensuring temporal consistency. Instead of relying on massive datasets, FramePainter initializes with a stable video diffusion model and uses only a slim, sparse control encoder to feed in the editing signals. This approach allows it to utilize the powerful priors of video diffusion models without the overhead of conventional text-to-image models.
Matching Attention for Improved Motion Representation
A challenge when working with video data is the correct interpretation of motion between individual frames. The temporal attention of conventional models quickly reaches its limits with large movements. FramePainter addresses this problem with what is called "Matching Attention". This extends the receptive field while promoting a dense correspondence between the edited and the original image tokens. The result is significantly smoother and more coherent video edits, even with complex motion sequences.
Effectiveness and Efficiency in Comparison
FramePainter demonstrates its strength in a variety of editing scenarios. Compared to previous state-of-the-art methods, FramePainter achieves convincing results with significantly less training data. The generated videos are characterized by seamless transitions and high coherence. For example, FramePainter can automatically adjust the reflection of a cup when its position is changed. Furthermore, FramePainter shows remarkable generalization ability, even in scenarios that do not occur in the training data. For example, a clownfish can be transformed into a shark-like shape.
Applications and Future Prospects
The technology behind FramePainter opens up new possibilities for interactive image editing. From creating special effects in films to generating personalized content for social media, the application possibilities are diverse. The combination of efficiency, precision, and generalization ability makes FramePainter a promising tool for the future of image and video editing. Particularly for companies like Mindverse, which specialize in AI-powered content creation, FramePainter offers the potential to optimize workflows and foster user creativity. By integrating FramePainter into Mindverse's all-in-one content platform, users could easily perform complex video edits without relying on specialized software.
Bibliography Zhang, Y., Zhou, X., Zeng, Y., Xu, H., Li, H., & Zuo, W. (2025). FramePainter: Endowing Interactive Image Editing with Video Diffusion Priors. arXiv preprint arXiv:2501.08225. Ouyang, W., Dong, Y., Yang, L., Si, J., & Pan, X. (2024). I2VEdit: First-Frame-Guided Video Editing via Image-to-Video Diffusion Models. arXiv preprint arXiv:2405.16537. showlab. (n.d.). Awesome-Video-Diffusion. GitHub. Retrieved October 26, 2024, from https://github.com/showlab/Awesome-Video-Diffusion ChenHsing. (n.d.). Awesome-Video-Diffusion-Models. GitHub. Retrieved October 26, 2024, from https://github.com/ChenHsing/Awesome-Video-Diffusion-Models Molad, E., Horwitz, E., Valevski, D., Acha, A. R., Matias, Y., Pritch, Y., … & Hoshen, Y. (2023). Dreamix: Video diffusion models are general video editors. arXiv preprint arXiv:2302.01329. Abelson, H., Sussman, G. J., & Sussman, J. (1996). Structure and interpretation of computer programs. MIT press. ChatPaper. (2024). ChatPaper. Retrieved October 26, 2024, from https://www.chatpaper.com/chatpaper/fr?id=4&date=1736870400&page=1