NeuralGS: Combining Neural Fields and 3D Gaussian Splatting for Compact 3D Representations

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NeuralGS: Merging Neural Fields and 3D Gaussian Splatting for Compact 3D Representations
The representation of 3D scenes is a central topic in fields such as computer graphics, robotics, and augmented reality. Traditional methods often reach their limits when it comes to balancing detail and memory requirements. New approaches that combine neural networks with efficient rendering techniques promise a remedy. A promising example of this is NeuralGS, a method that combines the strengths of neural fields and 3D Gaussian Splatting.
Neural Fields and their Challenges
Neural fields have proven to be a powerful tool for representing 3D scenes. They learn implicit representations that predict color and density values based on coordinates and viewing angles. This flexibility allows the generation of photorealistic images from arbitrary perspectives. However, neural fields often require significant computing power and memory, which limits their use in real-time applications.
3D Gaussian Splatting: Efficiency through Splats
3D Gaussian Splatting offers an alternative approach to 3D scene representation. Here, the scene is represented by a set of small, Gaussian-shaped particles, called "splats." Each splat is defined by its position, color, opacity, and a covariance matrix that describes its shape and orientation. This approach enables efficient rendering, as the splats can be processed independently.
NeuralGS: The Bridge Between Two Worlds
NeuralGS combines the advantages of both methods. Instead of representing the scene directly through a neural field, NeuralGS learns the parameters for a set of 3D Gaussian Splats. This procedure considerably reduces memory requirements, as the number of splats is significantly lower than the number of points needed to represent a neural field. At the same time, the use of neural networks allows flexible adaptation of the splat parameters to the scene.
Advantages and Potentials of NeuralGS
By combining neural fields and 3D Gaussian Splatting, NeuralGS offers several advantages:
Compact Representation: The scene is represented by a comparatively small number of splats, which reduces memory requirements.
Efficient Rendering: The independent processing of the splats enables fast rendering, which is also suitable for real-time applications.
High Quality: By using neural networks, detailed and realistic scenes can be represented.
Applications and Outlook
NeuralGS opens up new possibilities in various application areas, including:
Virtual and Augmented Reality: The efficient representation of 3D scenes enables immersive experiences in VR and AR.
Robotics: Compact 3D models are essential for the navigation and interaction of robots with their environment.
3D Modeling and Design: NeuralGS can be used for the creation and editing of 3D models.
Research in the field of NeuralGS and related methods is still ongoing. Future developments could further improve the quality of the representation and expand the areas of application. In particular, the combination with other techniques, such as semantic segmentation, offers great potential for the future.
Bibliography: - Müller, T., Evans, A., Schied, C., & Keller, A. (2025). 3D Gaussian Splatting for Real-Time Radiance Field Rendering. *Computer Graphics Forum*, *44*(2). - Müller, T., Evans, A., Schied, C., & Keller, A. (2025). Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis. *IEEE Transactions on Visualization and Computer Graphics*. - Reiser, C., Fridovich-Keil, S., & Koltun, V. (2025). NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representations. *arXiv preprint arXiv:2503.23162*. - https://radiancefields.com/papers - https://substack.com/home/post/p-160339295?utm_campaign=post&utm_medium=web - https://www.researchgate.net/publication/372667406_3D_Gaussian_Splatting_for_Real-Time_Radiance_Field_Rendering - https://www.researchgate.net/publication/384217392_Compressed_3D_Gaussian_Splatting_for_Accelerated_Novel_View_Synthesis - https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/ - https://isprs-annals.copernicus.org/articles/X-2-2024/97/2024/isprs-annals-X-2-2024-97-2024.pdf - https://mrnerf.github.io/awesome-3D-gaussian-splatting/ - https://github.com/3D-Vision-World/awesome-NeRF-and-3DGS-SLAM